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A Game of Thrones comes to consoles

Posted in : Games Consoles

(added few months ago!)

The new game is described as a Mass Effect style role-playing game for consoles and PC, with development already having started a year or so ago. Some of the stars from the show will be providing voiceovers, and possibly likeness, but it's not been announced which ones yet.

You would've thought that a game based on the show (itself an adaption of the popular A Song of Ice and Fire series of novels) would've been a no brainer but the only tie-in we've had so far is low budget strategy game A Game Of Thrones: Genesis - which is only based on the books.

According to an interview with website Kotaku that's because when French developer Cyanide acquired the rights there was no TV show and they've been caught on the hop by the programme's success. Thankfully the whole real-time strategy angle is being ditched for the next game and the game will use some location and character designs from the show.

The new, so far unnamed, game will pick up the story from roughly the start of the TV series and, in the manner of the novels and show, switch backwards and forwards between the stories of two different characters. Cyanide has implied these will be new characters though and you won't be controlling anyone from the books.

Despite the first comparison being with Mass Effect, it seems as if BioWare's earlier Knights Of The Old Republic might be a better comparison, given the promise of an 'active pause system' for combat. 'You pause the game to give orders, but it doesn't really pause, it slows the time down. You can see something coming and react to it,' says Cyanide's Yves Bordeleau. The game is due out in early 2012 and all sounds fairly promising, although Cyanide are a very small outfit and we worry whether they're going to have the resources to make a proper job of it.

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Your Cable Box Is Dying. Long Live the Game Console!

Posted in : Games Consoles

(added few months ago!)

It may not be within the next year, but it could be within the next three that having a box dedicated to TV programming sitting under or next to your television will no longer be the norm. Instead, more universally usable entertainment devices will become the hub for not just video, but pictures, music and, most likely, gaming.

The first baby steps toward a cable box free family room look like they may be happening within the coming weeks, with Bloomberg and several tech sites reporting rumors that Microsoft is on the verge of landing a deal that will net their Xbox 360 access to some or all of Verizon and Comcast's cable television.

But what exactly does that mean, more importantly what doesn't it mean. I don't have a crystal ball, but here's what I think.

In the short term, I think those rumors don't mean that come this winter Xbox 360 owners will be flipping through more than 100 channels of television with their Xbox 360 remote or by using Kinect's ability to sense movement and respond to voice commands. I think that's coming. I'm even will to say that's absolutely coming. But I suspect that two of the biggest cable providers are going to start with something a bit lighter.
I'd expect that first taste of Comcast Xbox 360 owners will get on their console will be something akin to what iPhone owners already have: The ability to stream those oodles of free and premium on-demand shows straight to their television.

That seems to not only line up with Bloomberg's report that Microsoft also expects to sign deals with folks like HBO, Sony Pictures Entertainment's Crackle streaming service, NBC Universal's Bravo and Syfy channels; but it also fits with the notion that a massive cable provider won't be going all-in on this experiment util they test the waters.

The PS3, Wii and Xbox 360 all already have Netflix streaming and the PS3 and Xbox 360 both also have their own video rental service and Hulu. Adding another way to view video seems like a perfect fit.

If the service is a hit, I can see the cable companies starting to shift their attention to the consoles as cable boxes, but with new consoles inbound from Nintendo, Microsoft and Sony within the next three years or so, it's likely that those efforts would be applied to better implementation.

A video game console built not just for gaming, but for entertainment has plenty of advantages. It makes transitioning from one form of entertainment to the next a much more seamless operation. Imagine getting a pop-up on your television while in the middle of playing Madden NFL 2016, telling you that the latest episode of Psych just started. A single button push pauses the game and drops you straight into the show. Or the opposite. Maybe you're watching a show and a friend shoots you an invite asking you to play a round of Call of Duty. A button-push starts recording the show and drops you into the game.

The constant streaming of television programming and movies to your TV could also help get gamers used to the notion of virtual game ownership, something many are still struggling with. Perhaps over time, the idea of streaming a video game will feel no less weird than streaming a television show.

There's also something to be said about the ability to add a set of options and controls universal to all entertainment. As a parent, I relish the idea of being able to set a series of parental controls once that will impact the movies, the pictures, the web browsing, the TV shows, the music and the games my son is allowed to experience. While some television producers may be reluctant to share face time with mature rated games, I think that time is passing and strong parental controls will help the issue along. I also love the idea of having one controller for everything. They exist now, but this would be hardwired to the console, so perhaps a bit easier to use.

For all of the benefits of universal entertainment, there are also some things I can't imagine cable companies ever doing. This is unlikely to significantly impact pricing. Because, well, cable companies like all companies like money. I also don't see this changing the way we purchase television programming. In other words, having a gaming console instead of a cable box won't convince the cable companies that they should suddenly introduce a la cart channel choices. You're still most likely going to be forced into buying a package of channels that include a wide variety of options you don't want.

The biggest reason I see all of this happening is because it increases the accessibility of both a gaming device and a cable box for most everyone. Cable companies get a crack at reluctant TV watchers and a way to recoup all of those lost eyeballs, game console makers get a crack at uninitiated gamers and advertisers get a crack at everyone.

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GameStop exec: Game consoles still 'gold standard'

Posted in : Games Consoles

(added few months ago!)

As the popularity of digital games continues to increase, there are some people who might wonder if consoles can survive much longer--just don't count GameStop President Tony Bartel as one of them.
Speaking to IndustryGamers in an interview published yesterday, Bartel acknowledged the importance of digital content in today's gaming industry, but said that over the next several years, it's hard to see a way in which consoles will lose their value in the marketplace.

"We continue to believe that the console is a strong platform and will continue to be the gold standard," Bartel told IndustryGamers. "People will begin to digitally download first a lot more downloadable content. Eventually, full games will become more relevant to some consumers who want to do that. Then we think that streaming will continue to grow. As you get additional bandwidth, we think that it's going to become more prevalent over time, which is why we've invested in it."

Beyond current bandwidth limitations, a simple numbers game might also be helping consoles stay so relevant. As Bartel pointed out in his interview, the console industry is a $50 billion market. The downloadable-content space, however, is "a $3 billion global category today," Bartel said, adding that GameStop believes digital gaming revenue will hit $6.4 billion by 2014.

Bartel's comments on the apparently stable future for game consoles follows what former Microsoft Game Studios Vice President Shane Kim said in an interview with IndustryGamers last month. Discussing the impact mobile games that are delivered digitally to consumer smartphones and tablets have on consoles, Kim said that any idea that devices like the PlayStation 3 or Xbox 360 are in trouble is
nonsense.

"So will there be some impact on console gaming?" Kim asked about mobile games in his interview with IndustryGamers. "I think it would be hard to say that there isn't any impact, but I would never say that it's going to go away completely. I think that the big console game manufacturers, they've all got plans for the next console generation. I think that they're all shooting to make sure that those next versions, whatever they look like, are going to be things that are going to be compelling for the kinds of gamers, especially hard-core gamers, who really enjoy that style of gaming."

Kim went on to say that "it's going to be awhile before" mobile platforms can even come close to matching the graphical and processing power gamers find in consoles.

The fact that game consoles appear to be necessary for consumers to continue to enjoy a full-featured gaming experience seems to play in Nintendo's favor. The game company announced earlier this year that it will launch a new console in 2012, called the Wii U. That device will boast improved graphics over its predecessor, the Wii, and work with a touch-screen-equipped controller.

Microsoft and Sony, however, have remain tight-lipped about their future console plans, though rumors suggest they might wait a few years to offer new hardware. Earlier this year, Kotaku, citing sources, said that the next PlayStation and Xbox might not even hit store shelves until 2014.

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Game consoles to bolster video capabilities

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When Microsoft released the first Xbox nearly a decade ago, analysts considered the then-money-losing endeavor to be a sort of Trojan horse into the living room: a bid to become the home's central media hub.
Now, Microsoft is facing an undisguised assault from Apple, Google, Samsung Electronics and start-ups like Boxee and Roku. They are all vying to fill the holes in Internet video on the big screen with hardware that makes it easy to watch on demand.

Microsoft and Sony, which makes the PlayStation, are working to bolster their Internet-video offerings before new challengers can usurp the home-entertainment market that they've been cultivating for many years with their systems.

Sony plans to unwrap a new version of its video-download service for the PlayStation 3 on Tuesday. People who subscribe to PlayStation Plus will be able to download a preview, and starting on October 11, all owners of the game console will be able to download the application from the home screen in the same way they can get Netflix.

The sleeker Video Unlimited has large text and cover artwork for movies and television shows. The overall design looks a lot like the Metro style Microsoft is using in Windows Phone 7 and Windows 8.
Video Unlimited will deploy a new patented search interface that works well with the arrow buttons on remote controls, which typically don't have keyboards, and the system suggests results as the user types -- much like Google's predictive search results. While surfing through menus, the app frequently makes recommendations about similar films and programs.

"We want you to be able to search and browse in a nonlinear way," Michael Aragon, a vice president for Sony Network Entertainment, said in an interview. "We want people to get lost in the experience."
The company is rebranding its Qriocity media suite, which includes a music-subscription service and the video store. Music Unlimited and Video Unlimited will live under the Sony Entertainment Network umbrella, and they may eventually be joined by the PlayStation Network, Aragon said. For now, the PlayStation Network Store will continue to offer the same programming that Video Unlimited has, to cater to customers familiar with buying media through the existing store.

Music Unlimited and the PlayStation Network Store will be redesigned later, Aragon said. The music service has about 750,000 active users, and about 100,000 paying for access, he said. Couch potatoes expect programs to start immediately, but Video Unlimited's a-la-carte downloads don't do that currently on the PlayStation. This already works on Sony's Blu-ray players that have the app installed, and will be coming soon to the PlayStation, Aragon said.

The redesigned video service will be coming to Sony set-top boxes and Bravia TVs in the next few months, Aragon said. The Sony tablet, which is set to debut early next month, will have a version of Video Unlimited, and the iPhone app will eventually include the ability to watch videos offline, he said.
With the new Web services, Sony is hoping to leave behind the blunders from earlier this year which resulted in a lengthy outage for its network. A reminder of those flared up recently when Sony asked its users to waive their rights to file class-action lawsuits. In the interview, Aragon boasted that Sony has added 3 million accounts and usage has increased by more than 10% since the outage.

But Sony's network division has more than its own recent mistakes to concern itself over. Google has been unwavering in developing its Google TV platform, which Sony installs on a few of its products. Some rumblings within supply chains suggest that Apple is working on a television set. Samsung is pushing its Smart TV system.

Even with more TV sets bundling Internet capabilities, the market for set-top boxes is expected to grow 14% this year to 21 million devices shipped, according to market research firm In-Stat. Microsoft, like Sony, feels the heat and continues to push the Xbox beyond gaming. "Your Xbox is becoming the hub of your living room," Microsoft CEO Steve Ballmer said at a conference in January. "It is your gaming system; it is your movies; it is your TV experience."

Ballmer expanded on this concept in a presentation at the company's developers conference last month. Microsoft plans to launch new video-on-demand and live TV services for Xbox in partnership with dozens of media companies, he said. There is already an ESPN channel for Xbox Live subscribers.
While Sony is optimizing its platform for existing remotes with the unique search feature, Microsoft is promoting the Kinect, with its microphone and camera for motion sensing, as the peripheral for navigating video content. Microsoft declined to make an executive available to be interviewed.

"Certainly we all know the frustrations of using guides and menus and controllers, and we think a better way to do all of this is simply to bring Bing and voice to Xbox," Ballmer said last month. "You say it; Xbox finds it."

With Zune Pass and Xbox's limited video programs, Microsoft has favored subscription models. It's unclear how the new Xbox services will be packaged. Nintendo has been testing the waters on 3-D media delivery through its 3DS hand-held. The Wii is not seen as a media hub, though it can access Netflix.

Netflix has about 24 million subscribers, and the game consoles have been a primary way people get the service. Sony favors a la carte over "the Netflix model," Aragon said, because it can offer new films close to when they are released on Blu-ray. "If you want to do subscriptions, you can't have new content," he said.

Sony is considering offering a subscription service catering to young men, which would include anime films, Aragon said. "PlayStation has such a strong tie to the gamer market," he said. Subscriptions are thriving, evidenced by Netflix's success and by Amazon.com's partnership with 20th Century Fox, announced Monday, for the Instant Videos service. Microsoft and Sony would like to sell the media, not just the hardware that plays them. But if their gaming consoles were truly home-entertainment Trojan horses, the clock is ticking for them to spring their surprise.

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'Revolutionary' Online Game System Launched

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(added few months ago!)

An online gaming system - which it has been claimed could revolutionise the industry - has been launched in the UK. The 'cloud'-based OnLive service gives users access to on-demand games via the internet with no need for a console. Gamers can play around 150 games on various devices including PCs, Mac tablets and net-connected televisions. It was launched at the Eurogamer Expo at Earls Court, west London, where around 40,000 enthusiasts will gather over the next few days to try out the latest games. Hundreds queued to test the new system.

""This is gaming over the internet," explained Bruce Grove, OnLive's senior director of business development. "We've had on-demand radio, on-demand videos, now we have on-demand video games. "We have all the latest titles streamed direct to your TV, PC, Mac tablet, any device. All you need is a broadband connection."The gaming industry is now bigger than the film and music industries, with the UK market - the biggest in Europe - worth almost worth almost £2.4bn.
 
It is predicted that by 2015, the gaming industry in the UK will be worth well over £3bn. Playstation and Xbox have recently experienced problems with hackers accessing customers' personal information.

But chief executive and founder of OnLive Steve Perlman said this does not pose a problem for them, as personal information is stored with a third party billing agency which is not on one of their servers.
He said: "The worst they could do if they hacked into our data centre is perhaps get your high score."
OnLive, which launched in the US last year, has been developed to eliminate piracy. Matt Hill, deputy editor of T3 Magazine, said it would be almost impossible to pirate the games - but warned there were some future pitfalls.

"Because you don't have the physical game, you are accessing it remotely from a server, you can't pirate it, you're literally streaming it from someone else's server," he said. "There will be an argument made that eventually someone might be able to figure out how to get in and play the games for free, I imagine that is a long way off, but there's always someone working on it."

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Good News for 3D Game Console?

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(added few months ago!)

Sony has had a hard time of it lately, what with the tragic state of the country and, to a much lesser extent, the hacking of its network. But when you look at Sony’s past, you see a company that has created innovative and amazing technologies that have changed the world. Those too young to remember when the Walkman first appeared might compare it with the advent of the iPod, but keep in mind that when Apple came along MP3 players were already on the market. Push forward a bit more and you get Betamax whose quality far surpassed that of the VHS and which ushered in home recording and the ability to watch actual movies at home. Then came the PlayStation 3 (PS3), which eschewed conventional wisdom and contained a Blu-ray player, not DVD, in to the case — opening the way not just for high-resolution video games but also for doing the same for movies. But as regards the PS3, there’s more to it when it comes to 3D.

Sorry for the 3D 101, but for a video source player to send a 3D picture, the output has to have been built in. This means if you don’t have a 3D-capable player, you must buy one since the output can’t be modified but rather it must be replaced entirely. Surprisingly, the output on the PS3 doesn’t have this problem — including their first generation model, which is the one I have. Updates to the system, for sure, but no having to buy a new one. How cool is that?

But as Porky wouldn’t say, “That’s not all, folks.” Sony has made 3D titles and promotional materials available through their network and otherwise so that PS3 owners with 3D TVs can get into the game (bad pun, yep). Part of this comes from the titles which, to be fair, have yet to reach a critical mass (as in a PS3 game so amazing, you have to have it and wow – it’s in 3D!). Combine that with the PS3’s MOVE controller (think the Wii’s wand) and virtual environments in 3D become even more appealing.

Sony hasn’t been shy about talking up 3D. A recent report from them has listed over 115 games being out there (including some still in development). Some with MOVE support and some without. The important thing being that these games are worth playing because the 3D makes sense to have: Star Trek based on the movie should fit in here well when it appears, especially since the MOVE controller will go inside a Phaser gun shell included with the game (OK, we agree that setting to “Stun” is cliché but…).

So while Nintendo has pretty much cornered the 3D market for portables, Sony looks to be the “big boy” when it comes to 3D console gaming. Maybe the big N and the big M will take the hint?

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What to Expect From the Next Generation of Game Consoles

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Nintendo already unveiled its next-generation game console, the Wii U, earlier this year. But what about Microsoft and Sony? We asked PCWorld's four biggest gaming geeks to make predictions on what the next Xbox and PlayStation systems will look like. Jason Cross (laptops editor): The sort of hardware we can expect in next-gen consoles will be very much determined by their release date. As the years roll on, silicon manufacturing processes become finer, which results in more transistors in a given area. That means cheaper, lower-power chips (or, conversely, more performance within the same area, power, and cost).

The Xbox 360 and PlayStation 3 originally came to market with CPUs and GPUs created in 90-nanometer manufacturing processes. If the next-gen systems ship in 2012, their chips will come from relatively cost-effective 32nm manufacturing; that means about eight times the computing power and cache in the same-size chip. Should the systems arrive late in 2013, there’s a chance that the chip makers will use a 22nm process, delivering 16 times the transistors per square millimeter as in the original Xbox 360 or PS3 chips. Of course, the Xbox 360 and PS3 had issues with cost and reliability at launch, so it wouldn’t surprise me to see both Microsoft and Sony back off a little on the size and power draw of the chips in their next systems.

So what does all this mean? It’s easy to speculate about exact CPU architectures and the like, but that's mostly irrelevant if you’re not a developer. Expect an honest fourfold increase in CPU performance from the new machines. The graphics will probably be eight times as powerful, if not more. Compared with current consoles, which use graphics chips essentially meant for DirectX 9-level graphics, the next consoles will utilize chips that meet the spec for DirectX 11.1. The key benefits, beyond fancier shaders and such, will be that the graphics chips will be flexible enough for a lot of general computation jobs. You can expect many of the next-gen console game engines to compute physics, AI, and even things like audio DSP on the graphics core.

Memory is always a tough issue. You can never have enough, but it’s difficult to sell a game system for $399--and drop the price rapidly--when you load it up with RAM. I can’t imagine either Microsoft or Sony being so stingy that they wouldn’t put 2GB of RAM in the box, but we should really hope for 4GB or more. Over the life span of a system, it would make a major difference in what game developers can create.

The real question will be the mass-storage medium. Whether game makers distribute their titles only as downloads or in physical form in stores, players will still have plenty of stuff to download--other games, themes, add-on packs and downloadable content, avatar clothing items, and more. It would be great for consoles to ship with solid-state drives. If developers could rely on caching their game data to a really fast solid-state drive, the I/O throughput would be so much higher that it would change the way games are made. But with downloadable games, demos, and content growing larger, I’m not sure the cost of SSDs will be low enough. A large standard hard drive will probably have to suffice, but with any luck we’ll see some sort of flash-cache optimized hybrid product.

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Game review: Warhammer 40,000: Space Marine

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Relic has built up a huge following over the last few years with its excellent real time strategy translation of the classic tabletop game, Warhammer 40,000. How will they fare in their first foray into a third person action-shooter game?

The setting in Space Marine is a Forge World (manufacturing planet) currently under siege by a million-strong Ork invasion that is intent on looting and pillaging anything of value. Unfortunately the planet doesn’t just create weapons, it also stores them, including assets of mass destruction capable of destroying an entire city. Should the Orks reach these weapons, sealed inside the ‘manufactorium’, things will go from bad to apocalyptic. So, with wiping out the planet (a popular solution in the 40K universe) not an option, and backup still days away, who are you going to call? This is the type of situation that Space Marines are bred for; eight feet tall, genetically enhanced and encased in as much armour and weaponry as a light tank, you step into the armoured boots of Captain Titus of the Ultramarines. Your mission: to urgently secure the manufactorium and repel the Ork invasion.

It is obvious from the opening back story and character interactions that Relic has a huge love of the 40K universe and lore. Little touches here and there immerse the player into the attitude and mindset of a Space Marine, with great voice acting and scripts really bringing atmosphere to the game. Graphically, Relic has really nailed the environment in the sense of ruin and constant war, and the details on the character models are excellent. In terms of the exterior colour palette though, the overuse of brown and grey textures leaves the environment feeling rather bland and uninspired.

Unfortunately, Space Marine is a game of strengths and weaknesses, and the love and attention poured into the atmosphere and characters is offset by generic controls and level layouts. Here Relic’s lack of experience in the third-person genre starts to show, with the story sometimes feeling padded out with levels that feel quite repetitive, for example requiring the player to defend a doorway against waves of enemies while his or her ally unlocks it. Set types of enemies are repeated throughout the game, and the boss battles are fairly typical dodge-and-shoot affairs. Levels are very linear, with only one path to follow, unless it is a detour to pick up one of the collectible servo skulls, which give hidden insights into the conflict from different characters’ perspectives. Space Marine does attempt to introduce some variety with the occasional jump pack mission, but while these do offer a change in pace and play style, the controls are clunky and imprecise.

The combat in Space Marine is gritty and bloody, with ranged weapons packing a solid punch and all feeling quite fitting in their implementation and results. Melee combat, while satisfyingly solid, tends to become a repetition of wading into hordes of enemies and button mashing, with no option to block and no cover system. Titus has a health meter and an armour meter over the top of that, and while your armour will regenerate with time, the only ways to gain back health are to either activate your accumulated ‘Fury’ power, which temporarily regenerates health and boosts damage, or to carry out special execution moves on enemies. Unfortunately the execution moves can be tricky to carry out, and as Titus is vulnerable until the point that he finishes the move, he can be killed by ranged fire just before being credited with the health bonus. Space Marine offers a fair amount of flexibility in its play style, frequently offering players the chance to restock ammunition and change out weapons (of which Titus can carry three, plus his pistol and melee weapon) before the next portion of the level. The game does not allow saves, but rather works off a checkpoint system with automatic save points instead.

The single-player campaign starts off with a fantastic opening sequence and continues at a nice pace, consistently introducing new weapons and upgrades regularly until about the half way point. After this the game starts to feel like a bit more of a slog (despite a mid story plot twist), and while the ending is ultimately satisfying, the road there could perhaps have been a bit better.

As for the Multiplayer, like the single player campaign, it has some brilliant shining points, and some very average ones. On the down side, multiplayer only offers two modes, a capture point team mode and a straight-out kill count deathmatch. Of these the former is definitely more interesting, however any attempt at team work (or making friends to play with again) is hampered by the complete absence of a screen showing who’s talking on voice chat. The maps are all quite small affairs, pitting a team of Space Marines against their Chaos Marine counterparts, but are well filled out with the full eight players on each side. However, compared with other multiplayer titles on the market today, one can only wonder what could have been done on a much larger open world scale. For example, part of the great mix of the Warhammer 40K universe is the great vehicles, but you won’t see any in this title.

On the positive side, Space Marine features some great class and weapon options to play with. Players choose to spawn as one of three options, Tactical (general guns and equipment), Devastator (heavy weapons) or Assault (Jump pack and melee weapons). Like many multiplayer games, Space Marine works on an XP levelling system, with the more exotic/desirable weaponry unlocked at higher levels. But new players need not fear, for in a unique twist, upon dying you can ‘copy’ your killer’s equipment for your next respawn, meaning that level 28 Assault Marine who ganked you with his thunderhammer needs to always watch his back. By level 4, players will have unlocked all three marine types, but more importantly the Customiser, which enables you to edit your weapon loadouts, bonus perks and grenade types. In a tip of the hat to its table top roots, the Customiser allows you to change your Marine’s armour choice (for both Space Marines and Chaos) right down to the individual pieces, and to use almost any chapter paint scheme in existence, or even come up with your own. Like weapons, armour pieces are unlocked through the course of playing, either killing (or dying) in different ways, and while armour sets have no effect beyond visual appearance, they are a fantastic touch to personalise the game for players.

In another plus, players can look forward to a free multiplayer expansion in October with the Co-op Exterminatus mode arriving. Here you will be able to team up with three mates against hordes of alien enemies across two different levels. Hopefully this will add more depth and longevity to the multiplayer offering for players.

Relic’s latest foray into the 40K universe again shows their love of the franchise and its source material. Their inexperience in the third-person shooter genre leaves the controls and action sometimes feeling a bit generic or outdated, and the multiplayer is basic but for the most part well executed, but this is one title that I am very much hoping brings a sequel.

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TV, game console, computer among stolen items

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Someone broke into a home in the 7000 block of Majors Road between 7 a.m. and 2 p.m. Sept. 8, according to a Forsyth County Sheriff's incident report. Among the items taken were a 52-inch flat screen television, an Apple desktop computer and 24-inch monitor, a Sony Play Station 3 game console along with controllers and various games. The items taken were valued at about $5,000.

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Console Video Game Makers Try For Holiday Comeback

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Fierce battles will be waged on computer and TV screens this fall. U.S. forces will be grappling against ultra-nationalist Russian forces. Marines will be fighting insurgents on the border of Iraq and Iran. And a special team of soldiers will fight alien mutants in the American heartland.

But the real battles will be for the hearts and minds of gamers, between Electronic Arts (ERTS), Activision Blizzard (ATVI) and other game publishers.

Console video game sales have sputtered this year, hit hard by consumers shy to spend, and by competition from casual games on cell phones, tablet computers and within social media sites.Publishers haven't helped either, releasing fewer top-sellers so far this year. But that's expected to change in the next few months as an unusually large slew of potential blockbusters hit store shelves.

"Without any doubt this is going to be one of the biggest holiday seasons in our history for core gaming," said Jesse Divnich, vice president of Electronic Entertainment Design and Research, a video-game-focused market research firm.

Industry Needs Lift: Publishers are hoping so. New sales of video games for consoles such as Microsoft's (MSFT) Xbox 360 and Sony's (SNE) PlayStation 3 slid 34% in August from a year ago to $264.8 million, according to market research firm NPD Group. Overall game sales — including those game titles, the consoles themselves, and peripherals such as controllers — were down 23%, to $669.9 million.

It was the fourth consecutive month of decline for overall hardware and software sales. But August wasn't as bleak as it might appear. EA delayed its perennial fan favorite "Madden NFL" to Aug. 30, thereby punting it into September's NPD data. Last year's version of that football powerhouse title came out in early August and accounted for 28% of new-game software sales that month.

And the slew of big names to come, and the hundreds of millions of dollars in sales they're expected to generate, should help 2011 catch up. Electronic Arts is reporting strong pre-sales of its Middle East-set "Battlefield 3," slated for October. It will square off against the top-selling, first-person-shooter war game franchise of all time, Activision's "Call of Duty" series, due in November. That game, "Modern Warfare 3," pits U.S. and European allies against a Russian onslaught in New York, Paris and London, among other sites.

There's also Sony's "Resistance 3," released earlier this month, Microsoft's "Gears of War 3" due out Sept. 20, and Warner Bros.' "Batman: Arkham City," set for an October release.

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