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World's first pee-powered games console launched

Posted in : Games Consoles

(added few months ago!)

The device, which is installed above urinals at the Exhibit bar in Balham, is the brainchild of Gordon MacSween and Mark Melford, the owners of the game's maker, Captive Media. The device was inspired, they told thinq_, by an apocryphal story they'd heard about cleaning costs being reduced at Amsterdam's Schiphol airport after owners etched a tiny image of a fly in the bottom of the urinals - causing customers to improve their aim and reaping, it's said, an 80 per cent reduction in 'spillage'. MacSween and Melford thought they'd go one better by giving customers something more interesting to aim at.

World's first pee-powered games console launched

The result is an eye-level video screen mounted about the urinal that senses the user's, um, 'stream' using infra-red sensors mounted on the base which respond to heat, allowing users to control on-screen action in a range of games including a skiing slalom called 'On The Piste'.

The device's inventors explain that they investigated a number of technologies, including ultrasound and even fluorescence - which they dismissed, they said, when they realised users would need to eat a lot of spinach for their urine to contain the requisite levels of Vitamin B.

An important part of the design of the device, they explained, was completely hands-free operation - for reasons of hygiene, the interface has been carefully crafted to avoid users thinking they need to touch the screen.

The device has an internet connection, enabling users to log in via their mobile phones and compete on high score tables with other customers - including those in other bars across the UK, as the network rolls out from early 2012. MacSween and Melford even say that multiplayer gaming is "in the works".
"It has taken three years of research and development to get to this point," says Melford. "The reaction to the units so far has been incredible - it's just much fun."

His partner, Gordon MacSween, explains that the pee-powered gaming device - which displays adverts between games, and can be used by bar owners to draw attention to drinks promotions and other offers, as well as publicising health campaigns by groups like DrinkAware - could prove a novel way of drawing in punters.

"We already had a huge amount of interest in the units from bars, pubs, exhibition centres and retail outlets across the country and overseas - even though we've been trying to keep a lid on it," says MacSween. "It's a tough time for bars and pubs currently. This product offers customers something fun, and unlike anything they've seen before. Those are two good reasons to go out for a drink at a time when so many are opting to stay in."  

During trials, says MacSween, they even discovered women sneaking into the men's toilets to have a peek - leading them to develop a hand-operated version to entertain customers queueing for the ladies' with a pub quiz called, um... 'Clever Dick'.

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(added few months ago!) / 174 views

Sony PlayStation Vita gaming console will include a Vodafone 3G SIM card

Posted in : Games Consoles

(added few months ago!)

Vodafone has struck a deal with Sony Computer Entertainment (SCE) to be the preferred provider of 3G across Europe for the new PlayStation Vita gaming console.

The Vita, which is not due to launch until February, will ship with a Vodafone 3G SIM card enabling owners to interact with other game players and download new entertainment apps when needed. Vodafone said that deal with Sony was a first in the 3G-enabled on-the-go console market. Vodafone group terminals director Patrick Chomet told Mobile Today: "We want our customers to have the best choice of devices and PlayStation Vita is a great addition to our range. We know from our application downloads that games are hugely popular with our customers, so we're delighted to be SCE's preferred connectivity partner for 3G Vita devices sold across Europe and other selected regional markets."

The PlayStation Vita 3G+Wi-Fi models will be sold through SCE's retail channels and  at Vodafone stores or online. The 3G+/Wi-Fi model of the PlayStation Vita will be available for €299 with the Wi-Fi-only model costing €249. However, unlike the Sony Ericsson Xperia Play 2, Sony's Vita will not support conventional cellular voice calls.  Vodafone has yet to announce its 3G data tariffs for the Vita.

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Christmas Warning On Games Consoles

Posted in : Games Consoles

(added few months ago!)

Cheshire Police Officers are pointing out that paedophiles may use gaming networks to contact and groom children, in the same way that they use other parts of the internet.

They say parents need to be aware of the danger and to take necessary precautions. In particular, they emphasise, parents should be wary of installing an internet-enabled games console in a child′s bedroom where a boy or girl may use it alone for long periods.

Detective Sergeant Mark Fletcher from the Cheshire Police Paedophile Unit said: "Most parents are aware that sex offenders go on the internet, often posing as children, to make contact with youngsters. There is just not the same degree of awareness about games.

"Recently a woman from Essex was given a suspended prison sentence, ordered to do community service and put on the sex offenders register for inciting a child to commit a sex act and other offences. The case involved a boy from Cheshire who she met while playing a game on Xbox Live. He was then fourteen. Over a period of eighteen months she pretended to be a 25 years old single nurse, when, in reality, she was 33, with a partner and two children.

"Someone intent on grooming a child can make contact by playing a game and then move on to an internet chat area." Parents need to realize this and to take the same precautions they should apply to the internet generally.

"The first rule is to keep the console in a shared part of your home where a child is not going to be alone with it for any length of time.

"You need to impress on your children that they must never give out any personal information to people they meet on the internet. This applies especially to addresses, phone numbers and what school they go to.

You should also be suspicious. If your child tells you that someone they met playing a game wants to open up a line of contact which involves chatting, report it to Cheshire Police or on the CEOP website. The website also has all the information you need to protect children on the internet.

"Games consoles will be high on the wish list for a lot of children this Christmas. Make sure they enjoy them in safety."

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Sonic’s Creator, the Nintendo Console and the Kid With the Awesome Theme Song

Posted in : Games Consoles

(added few months ago!)

Last week wasn't just the tenth anniversary of the Xbox. It was the tenth anniversary of the North American release of the Nintendo GameCube as well.

Sonic’s Creator, the Nintendo Console and the Kid With the Awesome Theme Song

While the system was home to my favourite game of all time (Wind Waker), and because of the time in my life in which it dominated it ranks as my favourite console of all time, there's one title for the humble 'Cube I like talking about more than any other: Billy Hatcher.

Why? Because Billy Hatcher sums up everything that was wrong, and right, with the GameCube.
On paper, he should have been a success! The game's producer was none other than Yuji Naka, the creator of Sonic the Hedgehog. It was a major title, one that was allocated to the GameCube as an exclusive, which for a game coming out Sega's Sonic Team should have been a boon.

It was also, excitingly, new IP! This wasn't some retread or licensed affair. This was Sonic's creator knuckling down on a new console and bringing the world a new character, with a new story to tell for a new generation of gamers!

And yet, when it was released on the console in 2003, it just...released. It wasn't a bad game, far from it. You can't find many nasty things to say about Billy Hatcher. But you can't find many things at all to say about Billy Hatcher.

He was a cool character, I guess, but you wouldn't go seeing Dreamworks make a movie out of him. The premise of the game, hatching eggs to give you companion creatures, was kinda original for a platformer, but it had a whiff of Pokemon (or even, going by the creature designs, Digimon) about it. And it handled pretty well, though the camera could sometimes be a pain in the ass.

And isn't that exactly the kind of conversations people had, and still have, about the GameCube? Nobody was ever given reason to hate the thing. It had decent performance, a pretty good library of games, it looked OK, it's controllers were just fine. But it never wowed anybody, never set anybody's pants alight, never rocketed up the sales charts or captured the imagination of a generation of gamers like the Nintendo consoles either side of it did.

Yet for all that...I loved Billy Hatcher for the same reason I loved the GameCube. It was a rough diamond. Sure, it had problems, but it was plucky, the underdog, the game I ended up loving as much for what it did as for the fact nobody else seemed to be loving it.

Its controls may have been a little tough and the premise not quite original, but taken as a whole - this was a game about a kid with a chicken head who had to roll around eggs so animals could pop out to help him kick evil crows in the ass - was too lovable not to love.

And that theme song. Oh boy. I am settling down in front of you, crossing my legs and looking at you in all seriousness when I say it's the catchiest, cheeriest theme song (0:45 into the video to the left) I've ever had the pleasure of listening to. Thousands of times. Shit, I even bought this for someone as a present solely on the strength of that theme song, and the quietly amazing CG intro that accompanied it.

If you've never played it and this has lit a fire under you, sorry. You won't be seeing HD re-releases of this game any time soon. It's tough tracking down an original copy, and you'll likely never see a sequel. That's just the kind of game it was, and that's the kind of console it appeared on. It was fun, catchy, made by the dude who made Sonic the Hedgehog and yet will be, a cameo in a crummy kart racing game aside, consigned to the dustbin of history.

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(added few months ago!) / 118 views

Xbox 360 now the official video game console of NFL

Posted in : Games Consoles

(added few months ago!)

This isn't just an Xbox 360 pictured to the right. It's the official video game console of the National Football League. Microsoft has reached a multiyear sponsorship deal with the NFL that makes the Xbox the league's official game device. The company will work with the NFL's kids health program Play 60 "to help teach kids the importance of a healthy and active lifestyle while having fun with Kinect for Xbox 360," reads a league statement. As part of the sponsorship, the NFL will integrate Kinect into events for the Play 60 program, which urges kids to be physically active for 60 minutes a day.

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(added few months ago!) / 68 views

How Cloud Turned the Game Console into a Thin Client & Changed the Console Wars

Posted in : Games Consoles

(added few months ago!)

The Xbox turns 10 years old today, making it ancient in computer years. But do you know what else is really old in computer years? The Xbox 360 launched in November 2005, four years to the month after the launch of the Xbox, making the current-generation console six years old. Prior to this console generation (Xbox 360, Wii, PS3), a new console generation came out every four to six years, and if that pattern had held, I’d be playing Skyrim on the successor to either the PS3 or the Xbox 360. Instead, I’m playing it on a dedicated gaming PC to get the best experience, because the silicon that powers the current-generation consoles from Microsoft and Sony is so old and weak that it will be outclassed by smartphone hardware in early 2013. (As for the Wii, the smartphone left it in the dust a while back.)

So what happened? Why have Microsoft and Sony both opted to extend the life of their current consoles with the motion-based add-ons Kinect and Move, instead of launching new consoles right about now? There are a few trends and forces behind the current state of affairs, the most important of which was the rise of the cloud as a mass-market content delivery mechanism. The cloud has redefined “TV” as an on-demand service that can be delivered via a very lightweight “thin client,” which means that Microsoft and Sony can comfortably deliver on the previous console generation’s promise of a TV/PC/Internet “convergence” experience without updating their hardware.

Convergence and the cloud

At the dawn of this past decade, when Microsoft and Sony were both preparing to launch the previous generation of consoles, the two companies conceived of these devices as “Trojan horses” into the consumer’s living room. As Dean Takahashi describes in his epic account of the birth of the Xbox, Microsoft and Sony were both interested in taking a bite of the post-PC pie. The idea was to build a “convergence box” that could merge the TV, PC, and internet into a seamless entertainment and shopping experience. But the console giants’ vision was well ahead of Big Content’s, and it took the rise of Napster, the iTunes Music Store, Netflix streaming, and years of lawsuits before there was a digital content ecosystem in place that could actually deliver on the promise of TV/PC/internet “convergence.”

Thanks to the cloud’s redefinition of TV, the console has also been redefined from “a dedicated gaming device plus a cartridge or disc” to “a cloud services delivery endpoint plus a bundle of content delivery deals with Big Content and software makers.” And this means that the “console wars” will now be fought not only on the basis of fill rates and polygons per scene, but also on relationships with content owners and service providers.

With cloud-based TV operating on the thin-client paradigm, Microsoft and Sony don’t actually need much in the way of computing horsepower in their consoles in order to deliver the long-hoped-for convergence experience. In fact, the present generation of five-year-old consoles will do just fine.

So Sony and Microsoft fans will be stuck with the present generation of consoles until 2013 at the very earliest. And when the new consoles come out, I wouldn’t be surprised to see them based on hardware that has more in common with smartphones and tablets than it does with server or desktop PC processors. But next-gen console CPU speculation is a topic for another piece.

As for Nintendo, its upcoming Wii U is supposedly due out in 2012 and will be only about 50 percent faster than the PS3. This very modest increase in horsepower over a console that was launched five years ago indicates that Nintendo is looking keep the cost down in order to ensure day-one profitability while giving the console enough horsepower to be a suitable cloud services delivery endpoint should Nintendo decide to pursue that strategy.

Non-cloud factors

It should be said that cloud’s transformation of TV is by no means the only thing that has affected Microsoft’s and Sony’s console strategies. There are two non-cloud factors that have had a huge impact, as well.

The first factor is the runaway success of the Wii. Nintendo’s combination of very cheap hardware, a novel user interaction paradigm, fun titles, and brilliant marketing gave it a console that was not only insanely successful but was profitable from launch day. Microsoft and Sony, in contrast, poured money into their loss-making console divisions with the idea that they’d make money in the ecosystem and that Moore’s Law would eventually drive costs down enough to let them at least break even hardware itself.

As of this month, Microsoft has sold 57 million Xbox 360s, and Sony has sold 56 million PS3s, but the question of when each console actually became net profitable over its lifetime is still up in the air. It certainly wasn’t before 2008, which is probably why it was 2008 when Microsoft and Sony began talking about extending the life of the current generation of consoles out to 10 years.

Of course, something else happened in 2008 — the global economy tanked, and Sony’s consumer division was hit particularly hard. By early 2009, it had become clear that the neither consumers nor Microsoft or Sony investors would have the stomach for another massive money loser of a next-gen console.

The combination of the Wii’s profitability and the drying up of consumer demand in the wake of the global financial crisis would alone have been enough to end the old four- to six-year cadence of console development, even without the cloud’s fundamental redefinition of what a convergence device could and should be.

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Game Consoles Are Tops For Putting Online Streams On TV, Says Report

Posted in : Games Consoles

(added few months ago!)

More friends than I can count have Xboxes, but not necessarily for gaming. Mind you, many of them own at least a handful of games, but what they’re really using it for is to watch online streams on their televisions. They’re in good company — according to market research from Strategy Analytics, roughly 15 million U.S. households (i.e., 12 percent) are doing the same thing, making these consoles the number-one most popular streaming device for TVs.

According to the report, titled “Multiscreen Connected TV: Assessing Device Usage and Ownership,” PCs still reign supreme for general online viewing. But in terms of television viewership, there are more consoles than PCs hooked up to boob tubes. (A whopping 65 percent of the 25 and younger set in the U.S. who use an Xbox 360 on a weekly basis even favor the console-TV combo more than desktop or laptop viewing.) This is a pretty strong indication that the upcoming Xbox Live TV will absolutely PWN this holiday shopping season.

Console owners, weigh in: Are you using your device more for gaming or for streaming? And if you’re on the fence about getting one, would all the programming options that exist now (or are coming soon) be enough to get you to take the leap? Share your thoughts below.

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(added few months ago!) / 66 views

10 Console Games That Can Transform to MMO Gaming

Posted in : Games Consoles

(added few months ago!)

Way before online gaming began, there was no way of sharing the multiplayer experience except for inviting friends over and sharing controllers or keyboards, connecting via HyperTerminal (does anyone still remember this?!), or talking about strategies over the phone. Since connectivity has now virtually made the world smaller, we're able to connect with people from all over the world through various internet-based programs. At the same time, gaming began to evolve through online multiplayer. 12 years after the millennium, online multiplayer support is steadily becoming a trend, and the gaming market is rife with MMO games. Right now, it's actually really challenging to think of a console game without a multiplayer function, and that fits the bill of course. Let's try our hands at this shall we?

Let me emphasize that the games listed here may or may not have an upcoming online game. Regardless of such, these are merely opinions based on personal gaming experiences. Should your favored game not be on the list, you're free to suggest them in the comments section. Should you have a differing opinion on the games listed below, you're also welcome to comment, but please take note that the list won't change just because you said so. Lastly, the games are listed in no particular order.

Suikoden

I'm surprised that this game hasn't experienced the online treatment yet. Two of the game's unique systems pale in comparison to the likes of... say... Granado Espada. Collecting 108 heroes on an online quest, gathering true runes as a source of power, and wandering around the vast lands of the Suikoden world are good enough reasons to support itself as an online game. With all those allies up a player's party, there are countless tactics to use in PvP battles. Moreover, this is also a chance to organize insanely large-scale guild battles. Perhaps the game's only disadvantage is the story loosely based off a Chinese classic. We've had a lot of MMOs with an Oriental motif, and it's getting overcrowded. Then again, Suikoden's Chinese backstory isn't that noticeable.

Persona

Hold on! Before you start ranting about this choice, I am fully aware of Atlus's Shin Megami Tensei MMO, and have played this game for at least a year. In fact, this Persona possibility does have similarities with the original SMT:Imagine MMOG. But there are differing areas. First of all, the Persona series also focuses on the social aspect of gaming. It doesn't necessarily mean every player has to befriend random strangers. It may indicate additional sidequests that players of different arcanas can run in order to gain additional benefits. Of course, the usual demon battles and fusions still occur. The MMO can also retain this tall 200-storey tower with randomly-generated maps as an added challenge.

Twisted Metal

Fans of this raging car-shooter game want more from the series. An online version can definitely cut it. But, of course, we won't just stick with cookie-cutter looks and builds from the old Twisted Metal games. Perhaps a vast selection of cars to customize with an arsenal of ballistics would suffice? What about large destructible venues ala-Twisted Metal 3? Should it be a lobby-based game, or let the players explore around freely? The possibilities are vast, and the carnage even grander.

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Games Consoles Become Most-Viewed Online TV Method For TV’s

Posted in : Games Consoles

(added few months ago!)

Games consoles have this week been listed as the most popular platform on which people watch online TV through their TV sets, suggesting that the ability to connect mobile devices (such as tablet computers and smartphones) and desktop browsers streaming content are not quite as mainstream as most would have thought, with the same applying for the purpose-made and Internet-connected ‘smart TV’s’.

The survey of online TV users in the USA was conducted by the Strategy Analytics Connected Home Devices, in a report entitled Multiscreen Connected TV: Assessing Device Usage and Ownership.

It discovered that while computers (and monitors) are still the most prominent approach to watching content online, many viewers prefer to connect their online devices to a larger TV screen, with games consoles (and their online TV services) seen as the easiest way to achieve this, with IP-based content generally delivered to the bigger screen via HDMI cables.

A key statistic released was that a total 12% of households in the USA use game consoles (mainly the Sony PlayStation 3 and Microsoft’s Xbox 360) as a means of watching online content as a whole (as compared to just TV screens), a rate higher than that of any other device-to-TV method.

Meanwhile, age could be seen as starting an upward trend of alternative online TV, with around 65% of Xbox 360 aged under 25 claiming to use their console as their main means of accessing TV series and films online, with computer-based viewing lower down the list.

Jia Wu, a senior analyst on the survey, said of the results of his team’s research: “These findings indicate significant levels of consumer demand for such services. The upcoming Xbox TV launch for the holiday season will demonstrate an expansion of the partnership between the games consoles and the online TV and video industries. Games consoles have already become the key media hub in US households.”

 

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Report: Game consoles most popular device for watching online content on a TV screen

Posted in : Games Consoles

(added few months ago!)

Game consoles have become the most popular device in the U.S. for watching online content on a TV screen, according to a new report from market research service Strategy Analytics.

While the PC remains the dominant screen for viewing online content overall, delivering content to the big screen is becoming increasingly popular, according to Strategy Analytics’ new report, “Multiscreen Connected TV: Assessing Device Usage and Ownership.” Twelve percent of U.S. households (about 15 million) use gaming consoles to watch content online, which is more than the percentage of households that connect a PC to a TV via HDMI.

The report also found that 65 percent of U.S.-based weekly Xbox 360 users under the age of 25 watch more TV shows and movies online through the console than their desktop or notebook PCs. Strategy Analytics Senior Analyst Jia Wu says these findings indicate significant levels of consumer demand for such services.

“The upcoming Xbox TV launch for the holiday season will demonstrate an expansion of the partnership between the games consoles and the online TV and video industries,” he said. “Games consoles have already become the key media hub in U.S. households.”

Last month, Microsoft announced plans to bring nearly 40 TV and entertainment providers to its Xbox Live service, including Bravo, Comcast, HBO GO and Syfy in the U.S.; BBC in the U.K.; Telefónica in Spain; Rogers On Demand in Canada; Televisa in Mexico; ZDF in Germany; and MediaSet in Italy. Xbox Live TV is scheduled to launch this holiday season in more than 20 countries and Ed Barton, the director of Digital Media Strategies at Strategy Analytics, says it will give consumers more reasons than ever to use Microsoft’s console over alternatives from Sony and Nintendo.

“Device-led digital content services are proliferating in the modern entertainment ecosystem. Both manufacturers and service providers are scrambling to optimize their strategies,” he said. “Competition will intensify through 2012 as rival opportunities are brought to market.”

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